Originally posted by STEALTHxPHANTOM:Although I should add that when you die and you respawn with full health, damaged weapons from before you died carry over, and so does every item you used before dying: Loss of Ammo, loss of Medkits, loss of inventory items (molotovs, throwing stars, etc.) So dying does have big consequences. Just didn't want to deal with the dumb BS You find so many "metal parts" all over the place, guns don't have weapon degradation and you can upgrade your skill to slow down degradation. I don't think that the mod made much of a difference in the end. I'm stabbing someone's face not a block of concrete. How does a knife get degraded? Yeah guns jamming, mis-firing ok that would be fine but weapon degradation for a crowbar.a knife etc after a few hits? Completely dumb. All that because my huge knife was "ineffective" due to weapon degradation. After that I was like.Alright screw it I'm installing the mod. I push the guy, he's on the floor I stab him in the eyes 10 times, then he gets up and kills me in one hit. Now before you call me an idiot consider this: The reason the game was too easy for me is because I used the mod that prevents weapon degradation. Although I should add that when you die and you respawn with full health, damaged weapons from before you died carry over, and so does every item you used before dying: Loss of Ammo, loss of Medkits, loss of inventory items (molotovs, throwing stars, etc.) So dying does have big consequences.
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